Basic Deployd integration for Unity 3D

April 30, 2017 ยท 2 minute read

Deployd + Unity 3D

Simple unity integration with deployd server. Get it on GitHub

Basic Usage

Methods

SignIn(): Use this to authenticate a user with email and password

  • SignIn(string username, string password, AuthCallBack onSuccess, AuthCallBack onError)
    • username: user name, email of the current user
    • password: password of the current user
    • onSuccess: callback when the evalidation is successful
    • onError: callback when the validation returns null or custom error

SignUp(): Create a new user account

  • SignUp(string username, string password, string name, string lastname, AuthCallBack onSuccess, AuthCallBack onError)
    • username: user name, nickname of the current user
    • password: password, min 4 characters
    • name: User first name
    • lastname: User last name
    • onSuccess: callback when the evalidation is successful
    • onError: callback when the validation returns null or custom error

DataUpload(): Upload a json object to the server

  • DataUpload(string _path, Dictionary<string, string> _data, AuthCallBack onSuccess, AuthCallBack onError)
    • _path: Path to be uploaded (table name)
    • _data: JSON object with the upload request data
    • onSuccess: callback when the evalidation is successful
    • onError: callback when the validation returns null or custom error

DataDownload(): Download data from the server (JSON object)

  • DataDownload(string _path, AuthCallBack onSuccess, AuthCallBack onError)
    • _path: Path of the data you want to download (table), optional you can include id or GET query
    • onSuccess: callback when the evalidation is successful
    • onError: callback when the validation returns null or custom error

DataDrop(): Request to delete data from the server

BE CAREFUL, YOU CANT UNDO OR RECOVER THE DELETED DATA

  • DataDrop(string _path, AuthCallBack onSuccess, AuthCallBack onError)
    • _path: path to the object/record you want to delete
    • onSuccess: callback when the evalidation is successful
    • onError: callback when the validation returns null or custom error

All the data is returned in a string JSON, you can use SimpleJSON to cast it easly

private void Success(string result) // AuthCallBack onSuccess
{
    JSONNode castResult = JSON.Parse(result);
    Debug.LogError(castResult["key"]);

    //also you can loop over the result
    foreach (var item in castResult.Children)
    {
        Debug.LogError(item.Value);
    }
}

Support

For any help post an issue or write to gustavo@chimera.digital or support@chimera.digital

Credits

  • MiniJSON Copyright © 2013 Calvin Rien
  • SimpleJSON Written by Bunny83 Modified by oPless
  • deployd www.deployd.com - Licensed under the Apache License, Version 2.0 (the “License”)
  • Deployd.cs Gustavo Otero - gustavo@chimera.digital